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I was also able to find a few “suppressed” rounds for the rifle which mooted the need for other sounds to mask the sound of my shooting, but there never seemed to be quite enough of those bullets to finish the job. I missed far less often once I found that out.Īlso in the interest of remaining undetected, I spent a lot of time waiting for ambient noises to cover the report of my rifle. In less flowery words, it aims the gun for you. Creeping keeps your pulse low, and when your pulse is low you can enter a deep concentration that makes calculating wind drift and bullet drop very accurately. This occurs when you slowly creep around the island rather than running. If you were wondering how a single sniper can eventually eradicate an island of a few dozen enemies, this is a clue.Īlso lucky for me is something called “empty lung” shooting. The binoculars also gave me the ability to mark enemies, which in turn allowed me to see them even when they were obstructed by solid objects. Lucky for me, I had a very good map to help me navigate the island, and a strong pair of binoculars to assess the dangers I would be encountering from a safe vantage point. They very well might be waiting for you up there, and once they see you, there’s nowhere to go but down. It’s easy to climb, but harder to surreptitiously crawl over the lip of whatever wall or cliff you have climbed. I also did a lot of climbing, although that often proved to be the more dangerous method of getting to high ground. Remaining undetected was a big part of my overall strategy, and the combination of crouching while moving, and hiding in shrubberies when not, is not heroic in either appearance or fact, but it eventually got me to where I needed to be. Whatever the opposite of “linear” is, Sniper Elite 4 has it. That can take a great deal of time if, like me, you’re a coward and if, as is the case with this game, you can take any path you want. That isn’t to say that there weren’t any useful vehicles lying about for me to purloin and repurpose to my needs - there were. Geographically, I found myself placed on an island for the first mission. I knew who to shoot and, more importantly, so did they. I have to confess that I don’t pay a great deal of attention to the storylines when I play games like these, and in this case it seemed to not matter. Because it’s 1943, the weapons involved are relatively simple, as compared to more modern arenas and eras. This time around it’s 1943 and I’m serving as an elite sniper in Italy. I played the part of some guy named Karl Fairburne, an American secret agent during an arcane, relatively unknown conflict known as WWII. Premise-wise, there’s nothing earth shattering to be seen here. I eventually came across another game feature that improved my accuracy immeasurably, but I’ll get to that. By doing so, I ensured that I would miss most of my carefully timed shots which, because getting shot at really gets those AI guys worked up into a frenzy, often sent me right back to the Load Game screen for another try. I recognized this as something of a cheat, though, so in order to restore a modicum of Karmic balance to my world, I selected the more accurate (and thus more difficult) bullet physics option. Note that this is a huge crutch that at times encourages far riskier behavior than one would consider if the penalty of death was higher, which could be considered a demerit of the game to stronger players, but for me it was, for want of a better word, a lifesaver. That would have been extremely frustrating if not for my number one most favorite feature of the game: you can save your game progress at any time. With Sniper Elite, my hopes were that I could make a contribution to the war effort without getting my hands dirty. Sniping provides an appealing “reach out and touch someone really, really hard from far, far away” model, if you will, that appeals to my hyperactive sense of virtual self-preservation. So why take a shot at Sniper Elite 4? Why not continue my long-standing tradition of victory through abstention? Well… when it does come to shooting, there’s something to be said for maintaining a healthy distance from my virtual opponents. Simplified, it simply means that I hate dying. No, my innate reticence comes from what I can only describe as inherent infantry incompetence, or on occasion, I-cubed. I don’t avoid these games out of any kind of hyper-sensitivity to simulated violence delivered via warmer-than-ambient temperature lead, nor am I squeamish when it comes to melee killing. There’s something about the Steam Summer Sale that often causes me to throw pecuniary caution to the wind and try things that I would normally avoid like a cat avoids bathing.